SPINS Examines The Impact Of VR On Implicit Bias | VRrOOm

SPINS Examines The Impact Of VR On Implicit Bias | VRrOOm:

The Stanford Program in Neuroscience and Society   Fall 2016 has been quite the whirlwind for national politics and the media, with a seemingly endless flow of eye-catching headlines and breaking news stories. Amidst this frenzy, one news item in particular caught our attention here at the Stanford Program in Neuroscience and Society (SPINS): the emergence of “implicit bias” as a mainstream discussion point. While this term has been used among scholars for decades, and has recently made its way into popular journalism sources, on September 26th, presidential candidate Hillary Clinton expressly uttered the phrase “implicit bias” in a nationally televised debate. Even more on point (for our purposes), star Golden State Warriors player, Andre Iguodala, was quoted in the San Francisco Chronicle, saying that he hoped virtual reality could soon be used to reduce racial bias.   And that is exactly what we hope too. This summer, SPINS funded a study, led by Natalie Salmanowitz (former SPINS fellow, and current student at Harvard Law School), which examined the impact of virtual reality on implicit bias reduction and evaluations of mock crime scenarios - See more at: http://www.vrroom.buzz/vr-news/trends/spins-examines-impact-vr-implicit-bias#sthash.Z6XLBeI6.dpuf